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gondwana.ecr.mu.oz.au/pub/
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Graphics
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ArtForTheMac.sea.hqx
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Sample Scenes
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crank.scn
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1992-09-27
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205 lines
# This scene contains a mechanical part
# against a textured backdrop.
lookat(0.0, 0.0, 17.0, 0.0, 0.0, 0.0, 0.0)
raysperpixel 8
antialiasing adaptive
background 0.2, 0.2, 0.3
light {
location (11.0, 11.0, 11.0)
colour 1.0, 1.0, 1.0
}
light {
location (-11.0, 11.0, 11.0)
colour 1.0, 1.0, 1.0
}
light {
location (1.0, 1.0, 16.0)
colour 1.0, 1.0, 1.0
}
polygon {
vertex (-30.0, -30.0, -15.0)
vertex (-30.0, 30.0, -15.0)
vertex (30.0, 30.0, -15.0)
vertex (30.0, -30.0, -15.0)
colour 0.2, 0.2, 0.3
material 0.0, 1.0, 0.0, 1
texture marble {
blendcolour 0.0, 0.0, 0.0
scalefactors 0.07, 5.0, 2.0
}
}
csg {
rotate (150.000000, x)
rotate (150.000000, y)
cylinder c1 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 0.0, 0.799920)
center (0.0, 0.0, -0.799920)
radius 9.0
}
cylinder c2 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 6.0, 0.800000)
center (0.0, 6.0, -0.800000)
radius 3.0
}
cylinder c3 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (4.0, -3.0, 0.960000)
center (4.0, -3.0, -0.960000)
radius 1.0
}
cylinder c4 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (-4.0, -3.0, 0.960000)
center (-4.0, -3.0, -0.960000)
radius 1.0
}
cylinder c5 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (6.245, -5.0, 0.800000)
center (6.245, -5.0, -0.800000)
radius 1.0
}
cylinder c6 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (-6.245, -5.0, 0.800000)
center (-6.245, -5.0, -0.800000)
radius 1.0
}
cylinder c7 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 0.0, 0.800000)
center (0.0, 0.0, 2.600000)
radius 2.0
}
cylinder c8 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 0.0, 7.600000)
center (0.0, 0.0, 8.600000)
radius 1.0
}
cylinder c9 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 0.0, 0.800000)
center (0.0, 0.0, 1.100000)
radius 2.300000
}
cylinder c10 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 6.0, -0.800000)
center (0.0, 6.0, -4.300000)
radius 2.000000
}
cylinder c11 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 6.0, -1.100000)
center (0.0, 6.0, -0.800000)
radius 2.300000
}
torus t1 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 0.0, 1.100000)
radii 2.300000, 0.300000
}
torus t2 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 6.0, -1.100000)
radii 2.300000, 0.300000
}
box b1 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
vertex (3.0, -4.0, 0.800000)
vertex (9.0, 7.0, -0.800000)
}
box b2 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
vertex (-3.0, -4.0, 0.800000)
vertex (-9.0, 7.0, -0.800000)
}
box b3 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
vertex (6.245, -5.625, 0.880000)
vertex (9.1, -3.9, -0.880000)
}
box b4 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
vertex (-6.245, -5.625, 0.880000)
vertex (-9.1, -3.9, -0.880000)
}
box b5 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
vertex (-8.0, 6.0, 0.810000)
vertex (8.0, 10.0, -0.810000)
}
box b6 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
vertex (3.0, -4.0, 0.810000)
vertex (4.1, -2.9, -0.810000)
}
box b7 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
vertex (-3.0, -4.0, 0.810000)
vertex (-4.1, -2.9, -0.810000)
}
cone cone1 {
material 0.0, 0.400000, 0.600000, 10.0
colour 0.800000, 0.800000, 0.800000
center (0.0, 0.0, 7.600000)
radius 1.0
center (0.0, 0.0, 2.600000)
radius 2.0
}
cone1 + c1 - b1 - b2 + (b6 - c3) + (b7 - c4) - b3 - b4 - b5
+ c5 + c6 + c2 + c7 + c8 + (c9 - t1) + c10 + (c11 - t2)
}